Killy doesn’t talk much simply because he’s alone most of the time and most of the encounters he has are less than friendly. The thing about Blame! is that it has little dialogue. Armed with an extremly powerful weapon known as a gravitational beam emitter, Killy, a remarkably quiet, but resilent guy, continues his quest without any notion or concept of stopping until the job is done. His mission is to find someone that carries net terminal genes, but the task is way more difficult than just merely finding someone considering all the dangers that lurk in the shadows of places that don’t see sunlight. To talk more about story, though, Blame! follows the tale of Killy. More than just the effect the stark whites have in the midst of true blacks and soft grays, you have tech meshing with organic, brutal action offset by sobering moments of solitude, and so much more. His approach is fascinating to me, but the contrast is what has the most impact on me. What stands out to me the most is the scale of it. At first glance, it seems to favor style over substance, but trust me when I say it’s even better than it looks.īefore I get into the story, you can’t talk about Blame! or any of the mangaka’s work, Tsutomu Nihei, for that matter without making mention of the art.